Sunday, July 2, 2017

Adventure 21 - Sailing to Bright Point

2nd Month (Harbinger) 12th - 21st

Having finished their time in Shawsburgh, the party now sought to go to Bright Point, where the potential of finding the Marid from Melir's journal was at hand. The party secured passage by using the Hollow Worm, the same vessel they used to sail to Sharkfin island. The captain said that passage was actually free; paid for by a distinguished guest who wanted to pay for all passengers so long as the passengers regaled him with stories and music for the duration of the journey. The ship would leave the following night.

Before the party had a chance to board the ship, they were set upon by a group of mercenaries, hired to take out the group by a third party. There were four of them: a fighter, a ranger, a summoner, and a witch.

The fighter stepped up to challenge them while the witch (who was a frost specialist), began by calling forth a sleet storm to inhibit the actions of the group. The summoner brought in a celestial snake to attack alongside her eidolon, and the ranger used her bow to great effect against the group. Mordin attacked the summoner, singling out her as the greatest threat, while Ryoma went toe-to-toe with their fighter. Melir, in contrast to his normal style, went to the front of the fight to face off against the witch. Panan moved to flank the fighter while Cain provided healing and support to any who needed it.

The summoner's eidolon proved to be ineffective against Mordin's defense, despite her continued efforts to boost its combat ability. The snake was able to do some damage, and even was able to grapple Mordin once. Unfortunately for the summoner, Melir had used a spell to trip her, so she was unable to move away from Mordin's attacks. His attack, even while grappled, was enough to bring her down; removing the eidolon and the snake from the battle.

Ryoma and Panan traded attacks against the fighter who did well to withstand several blows before their flanking maneuvers eventually took their toll. Ryoma finished the duel by piercing straight through the fighter's heart, killing him instantly.

The frost witch continued to used spells which caused some damage to the group, and even hindered their actions, but when others started to fall, his spells weren't enough to stop them. His defenses were breached and he was dropped as well.

The ranger was all that was left, and having seen her comrades fall, she knew it would be best to surrender now in order to save her own life. The group halted their attack, and let her go with her remaining friends (the fighter was the only one to die in the battle). But she was questioned as to why they attacked. She revealed that there was a contract out on the party. The person who issued the contract was Chamba, the gnoll, fighter who faced them once before.

After that battle was over, the party set sail on the Hollow Worm for Bright Point. During the trip, they enjoyed meals with their host, Prince Desius Faustano, the third born son of Tuiso Faustano, the former king of Brendis Ban, and uncle to the current monarch, Omintu Faustano. Prince Desius was very open about his life's achievements. He was ambassador to Aedok, adviser to his nephew, and an adventurer who made quite a name for himself during his long-lived life. Prince Desius, now in his 70's) was returning to his home in Bright Point, "Wild Oaks", an estate he has owned for quite some time.

The party was more than happy to entertain him with stories as well. Each of them told about their adventures and impressed him with their feats. He seemed to be satisfied with their conversations.

While at sea though, the Hollow Worm was attacked by a creature of the deep, a water naga. The PCs rushed to defend the ship, but were limited to attacks from range, as the creature never closed in for an attack. It was happy using ranged attacks from its varied arsenal of magic. It immediately used its powers of persuasion to force Mordin to dive into the water. Mordin was able to eventually make it back to the ship, but it took some time for him to do so, and he was unable to do anything against the naga during that time. Melir and Panan tried using magic to strike from a distance, but the naga used defensive abilities such as shield and mirror image to defend itself from those attacks. Ryoma attacked with his bow, and was able to strike the creature a few times, but ranged attacks were not his specialty. Cain was supporting the group, and was trying to assist Mordin get to safety.

The naga was able to force the samurai overboard as well, but with some spell assistance, he was able to recover faster now that they were aware of the naga's tactics. The naga was able to damage the party, but the continued attacks at range eventually wore it down. The naga was defeated, and the ship was safe again.

The party now arrives in Bright Point Bay, where the adventure picks up for next time.

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