Sunday, May 28, 2017

Adventure 19 - Seeking the Sword

2nd Month (Harbinger) 3rd - 9th

After leaving the Veiled Spire, the PCs heard the sound of a girl's voice in the woods surrounding the tower. Soon after, a girl, aged 13, was seen before them playing in the woods. This was girl was not flesh and bone, but a ghostly visage of her former self. She was picking flowers, and skipping through the trees. At one point, she noticed the group and acknowledged them with a wave and a greeting. The PCs took no hostile action, but followed her for a bit.

She could be heard speaking to others as she played. At one point, she called to Estrianna and Malbarin, indicating that this girl was Indrii, one of the three ghostly sisters from the House of Bloom. After a few minutes of play, she eventually looked back at the PCs and waved goodbye. She disappeared into the woods and was lost. The PCs searched the srea, but were not able to find any further trace of her.

The PCs then returned to Shawsburgh and met Zandi Hollowbrook to return the Renn family medallion. As promised payment, Cain received the Rishni's Amazing Acouterments. The Magnificent Mechanism was provided to him.

After they were done in town, the PCs booked passage on the Howling Worm, a schooner crewed by 14 men who were to take the party to Shark-fin Island in Loop's Cove. They set off down river towards to sea and smooth sailing was had all of the way until they hit the open sea of Loop's Cove.

A massive thunderstorm rolled in, as is common in Scandiaca, but the storm itself was well-managed by the experienced crew. However, what followed was the sickly green mist known as a frenzy fog. This after effect of the thunderstorm (which happens very rarely on land), had an effect on the crew and the party themselves. They lost most control over their reasoning skills and found themselves delirious, cutting on themselves, or worse yet, attacking friends who were standing too close. After a few moments, those that were effected eventually regained control of their mind. Although there were some injuries, with the help of the adventuring party, all members of the crew were alive.

After that, the ship found the island they sought. A tall, narrow outcropping of stone thrust out of the sea at an angle toward the east. A small entrance was seen behind a totem that warned explorers from releasing the beast inside. Melir recognized a small stack of stones which were placed by the totem on purpose and were used as a spell focus for the wall of force which kept the Oni inside.

After removing the stones, the PCs ventured inside to find the ogre-mage. After they entered the cave, the ogre-mage revealed himself by coming out of his invisibility in order to blast the PCs with a cone of cold energy. Melir was taken down by this, though others were able to evade the blast. Ryoma charged at the beast and struck a mighty blow while Mordin and the others moved forward. Panan blinked behind the beast to strike while Cain revived Melir.

After another couple of strikes, the Oni had to regroup. He turned invisible again and flew above the group in order to use healing magic to restore damage. The PCs used this time to heal and take shots at the beast whenever it could be detected. After Melir used magic to spot the beast, he directed the fighters to shoot at it. The Oni then appeared again and attacked, but was outmatched by the group. Ryoma had the killing blow, and the cave was cleared.

They found the Moretsuna Ha, a magical great sword with abilities to enlarge the wielder and do more damage against giants.

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