2nd Month (Harbinger) 3rd - 9th
After leaving the Veiled Spire, the PCs heard the sound of a girl's voice in the woods surrounding the tower. Soon after, a girl, aged 13, was seen before them playing in the woods. This was girl was not flesh and bone, but a ghostly visage of her former self. She was picking flowers, and skipping through the trees. At one point, she noticed the group and acknowledged them with a wave and a greeting. The PCs took no hostile action, but followed her for a bit.
She could be heard speaking to others as she played. At one point, she called to Estrianna and Malbarin, indicating that this girl was Indrii, one of the three ghostly sisters from the House of Bloom. After a few minutes of play, she eventually looked back at the PCs and waved goodbye. She disappeared into the woods and was lost. The PCs searched the srea, but were not able to find any further trace of her.
The PCs then returned to Shawsburgh and met Zandi Hollowbrook to return the Renn family medallion. As promised payment, Cain received the Rishni's Amazing Acouterments. The Magnificent Mechanism was provided to him.
After they were done in town, the PCs booked passage on the Howling Worm, a schooner crewed by 14 men who were to take the party to Shark-fin Island in Loop's Cove. They set off down river towards to sea and smooth sailing was had all of the way until they hit the open sea of Loop's Cove.
A massive thunderstorm rolled in, as is common in Scandiaca, but the storm itself was well-managed by the experienced crew. However, what followed was the sickly green mist known as a frenzy fog. This after effect of the thunderstorm (which happens very rarely on land), had an effect on the crew and the party themselves. They lost most control over their reasoning skills and found themselves delirious, cutting on themselves, or worse yet, attacking friends who were standing too close. After a few moments, those that were effected eventually regained control of their mind. Although there were some injuries, with the help of the adventuring party, all members of the crew were alive.
After that, the ship found the island they sought. A tall, narrow outcropping of stone thrust out of the sea at an angle toward the east. A small entrance was seen behind a totem that warned explorers from releasing the beast inside. Melir recognized a small stack of stones which were placed by the totem on purpose and were used as a spell focus for the wall of force which kept the Oni inside.
After removing the stones, the PCs ventured inside to find the ogre-mage. After they entered the cave, the ogre-mage revealed himself by coming out of his invisibility in order to blast the PCs with a cone of cold energy. Melir was taken down by this, though others were able to evade the blast. Ryoma charged at the beast and struck a mighty blow while Mordin and the others moved forward. Panan blinked behind the beast to strike while Cain revived Melir.
After another couple of strikes, the Oni had to regroup. He turned invisible again and flew above the group in order to use healing magic to restore damage. The PCs used this time to heal and take shots at the beast whenever it could be detected. After Melir used magic to spot the beast, he directed the fighters to shoot at it. The Oni then appeared again and attacked, but was outmatched by the group. Ryoma had the killing blow, and the cave was cleared.
They found the Moretsuna Ha, a magical great sword with abilities to enlarge the wielder and do more damage against giants.
Sunday, May 28, 2017
Saturday, May 20, 2017
Adventure 18 - The Veiled Spire
1st Month (Bright Moon) 37th - 2nd Month (Harbinger) 3rd
Heading north, through the Soulspine, the party made their way toward the tower of the Apocryphal Mage, the Veiled Spire. It was there that Cain's quest to find the halfling explorer, Etimund Renn, would come to an end. Through the forest they traveled, until the spire loomed over the treetops, standing a full 80 feet above the ground. The spire was a single column of gray and blue stone, with wooden beams extending out beyond the edge of the top, suspending lanterns some 20 to 30 feet below.
Upon arriving at the spire, the party saw a gruesome scene. Several bodies, lying lifeless on the ground near the base of the tower, were being eaten by some wild animals. There were four trollhounds feasting on their remains, only stopping once they recognized that more prey had arrived. The party interrupted their dinner, and the beasts attacked. Though dangerous to lesser adventurers, the party were able to take down the trollhounds with minimal damage to their group.
Among those who had died, the body of Etiund Reen was found. Cain was able to retrieve the family medallion from his body, and provide a proper burial for the halfling explorer. From there, they set their sights on the tower itself.
It seemed someone was watching though. Shortly after the battle was over, a small scroll was thrown down to the PCs. It read "The bodies are starting to smell. Please remove them." The PCs moved forward, intent on exploring the spire itself. But they were greeted with animosity from the start. Upon opening and entering the front door, they set off two traps. An arrow of acid stuck Mordin, while a symbol of pain was revealed to all of the party. Fortunately, the symbol had no effect.
Once inside, another note was thrown to the party. This was read, "The door upstairs is locked, try to get the key. Don't squeeze too hard." With that, a small construct made of bone and feathers shaped like a chicken was released in the room; around its neck was a small key. Rather then trying to catch it, Ryoma drew out his bow, fired an arrow, and destroyed the creation. Doing so set off a trap which detonated fire into the room, injuring most of the other PCs. The key was destroyed as well. Panan was able to pick the lock to the door, and they were all able to proceed.
On the second floor, the PCs found another scroll. This one stated simply, "Remember to duck." The ground itself was nothing but hot coals which caused damage to anyone who walked - or crawled -upon it. As the PCs found out, there were several two sided, automatically resetting traps which attacked down to 3 1/2 feet from the ground. Those who were short enough to walk under them only needed to be concerned with the coals.
Some of the PCs braved the threats head on, while others used alternative tactics to minimize damage from heat, and removing traps wherever possible. The layout of the floor was long maze, so many of the PCs suffered numerous injuries from the heat or from the sword traps along the way, but all survived. Onto the third floor they went.
There, they found another scroll stating that "You won't see it coming." The PCs immediately noticed that the floor was dominated by an obscuring mist which was actually a permanent illusion. Above the mist were two large constructs capable of firing large arrows at those below who could not see the attack. After fumbling through the maze of walls, and taking a few shots from the constructs, the PCs were able to find the far wall, and the stairs up to the next level. Cain even floated above the walls (which were only 10 feet tall) which also was above the obscuring mist. Though the constructs did a bit of damage, the PCs survived this level relatively unscathed.
The top floor awaited. Upon arriving, the PCs heard a voice call out, "I am your target". This came from a small, advanced imp who was hiding behind a large, augmented stone golem. The imp used the golem as a buffer, hiding behind it and taking shots at the party from afar. The golem, though slow-moving, was more than capable of handling itself in combat, but it had to rely on the commands from the imp in order to act. Throughout the combat, the imp command the golem to move and strike at specific targets.
After a short period of cat-and-mouse with the imp, it was eventually taken down, and killed. Without the imp to command it, the stone golem stopped its aggression. The Veiled Spire had been conquered. However, the death of the imp would not sit well with the Apocryphal Mage (who was a member of the Cult of the Arcane faction).
Heading north, through the Soulspine, the party made their way toward the tower of the Apocryphal Mage, the Veiled Spire. It was there that Cain's quest to find the halfling explorer, Etimund Renn, would come to an end. Through the forest they traveled, until the spire loomed over the treetops, standing a full 80 feet above the ground. The spire was a single column of gray and blue stone, with wooden beams extending out beyond the edge of the top, suspending lanterns some 20 to 30 feet below.
Upon arriving at the spire, the party saw a gruesome scene. Several bodies, lying lifeless on the ground near the base of the tower, were being eaten by some wild animals. There were four trollhounds feasting on their remains, only stopping once they recognized that more prey had arrived. The party interrupted their dinner, and the beasts attacked. Though dangerous to lesser adventurers, the party were able to take down the trollhounds with minimal damage to their group.
Among those who had died, the body of Etiund Reen was found. Cain was able to retrieve the family medallion from his body, and provide a proper burial for the halfling explorer. From there, they set their sights on the tower itself.
It seemed someone was watching though. Shortly after the battle was over, a small scroll was thrown down to the PCs. It read "The bodies are starting to smell. Please remove them." The PCs moved forward, intent on exploring the spire itself. But they were greeted with animosity from the start. Upon opening and entering the front door, they set off two traps. An arrow of acid stuck Mordin, while a symbol of pain was revealed to all of the party. Fortunately, the symbol had no effect.
Once inside, another note was thrown to the party. This was read, "The door upstairs is locked, try to get the key. Don't squeeze too hard." With that, a small construct made of bone and feathers shaped like a chicken was released in the room; around its neck was a small key. Rather then trying to catch it, Ryoma drew out his bow, fired an arrow, and destroyed the creation. Doing so set off a trap which detonated fire into the room, injuring most of the other PCs. The key was destroyed as well. Panan was able to pick the lock to the door, and they were all able to proceed.
On the second floor, the PCs found another scroll. This one stated simply, "Remember to duck." The ground itself was nothing but hot coals which caused damage to anyone who walked - or crawled -upon it. As the PCs found out, there were several two sided, automatically resetting traps which attacked down to 3 1/2 feet from the ground. Those who were short enough to walk under them only needed to be concerned with the coals.
Some of the PCs braved the threats head on, while others used alternative tactics to minimize damage from heat, and removing traps wherever possible. The layout of the floor was long maze, so many of the PCs suffered numerous injuries from the heat or from the sword traps along the way, but all survived. Onto the third floor they went.
There, they found another scroll stating that "You won't see it coming." The PCs immediately noticed that the floor was dominated by an obscuring mist which was actually a permanent illusion. Above the mist were two large constructs capable of firing large arrows at those below who could not see the attack. After fumbling through the maze of walls, and taking a few shots from the constructs, the PCs were able to find the far wall, and the stairs up to the next level. Cain even floated above the walls (which were only 10 feet tall) which also was above the obscuring mist. Though the constructs did a bit of damage, the PCs survived this level relatively unscathed.
The top floor awaited. Upon arriving, the PCs heard a voice call out, "I am your target". This came from a small, advanced imp who was hiding behind a large, augmented stone golem. The imp used the golem as a buffer, hiding behind it and taking shots at the party from afar. The golem, though slow-moving, was more than capable of handling itself in combat, but it had to rely on the commands from the imp in order to act. Throughout the combat, the imp command the golem to move and strike at specific targets.
After a short period of cat-and-mouse with the imp, it was eventually taken down, and killed. Without the imp to command it, the stone golem stopped its aggression. The Veiled Spire had been conquered. However, the death of the imp would not sit well with the Apocryphal Mage (who was a member of the Cult of the Arcane faction).
Monday, May 1, 2017
Adventure 17 - Finding the Way
9th Month (Ancestors) 38th - 1st Month (Bright Moon) 37th
After reaching the city of Shawsburgh, the PCs were ready for some rest. They had gained enough experience to go up to 6th level, so they spent time in the city perfecting their art. They spent an additional several weeks performing various other tasks as well.
They obtained a few leads for future endeavors. They learned of a trade conflict between the League of Merchants and the Trakias Wolf Trade Emporium. The local Free Market does not allow outside trade guilds to trade within the city, and an informant in town, a ratfolk named Zazio, let the PCs know that the League of Merchants are infiltrating the Free Market in an attempt to sway their influence.
The PCs also heard that a witches coven was "cleared out" of Breezeway. They had beneficial relations with the Silver Tree Witchdom in that village in the past.
Cain followed up on his quest to find Etimund Renn, an explorer who has gone missing recently while searching for the Veiled Spire (belonging to someone referred to as the "Apocryphal age'). Zandi Hollowbrook, professor at the Shawsburgh Archives, provided directions and more information in an effort to find Etimund Renn. He also told the halfling that the Soulspine was rumored to be haunted as of late.
The PCs headed out toward the Veiled Spire. Along the way, they ran across two Redcaps while travelling through the Soulspine. Although attacking with surprise, the Redcaps were not much of a challenge for the PCs. Despite a few good strikes with their scythes, both were defeated. The PCs continued north towards their destination.
They were less fortunate when crossing a series of streams, however. They were set upon by a Nymph who had hidden herself in the stream. She summoned an Owlbear before the PCs spotted her, providing her a distraction and a chance to prepare herself for battle. As Mordin, Ryoma, and Panan moved forward to attack the owlbear, the Nymph revealed herself and blinded most of the party. Cain, Melir, and Ryoma were unable to see. After the owlbear was destroyed, Panan moved towards the new threat, but became blinded as well. Mordin was the only one to avoid that fate.
With only Mordin able to see, he did his best to direct attacks and instruct his companions of danger. The Nymph threw up and entanglement, meant to trap those who were already blinded. She also continually called down bolts of lightning trying to attack the only one who could see her. Although blind, Ryoma moved in to attack as well as best he could, followed by Panan as well. Melir and Cain did what they could, but were the most hindered by the effect.
Eventually, the Nymph took too much damage from the group, and was forced to hastily retreat through a dimension door. The PCs went back to Shawsburgh, led by Mordin, the only PC who was not permanently blinded. The PCs will now restore their sight, and set out to find the Veiled Spire again.
After reaching the city of Shawsburgh, the PCs were ready for some rest. They had gained enough experience to go up to 6th level, so they spent time in the city perfecting their art. They spent an additional several weeks performing various other tasks as well.
They obtained a few leads for future endeavors. They learned of a trade conflict between the League of Merchants and the Trakias Wolf Trade Emporium. The local Free Market does not allow outside trade guilds to trade within the city, and an informant in town, a ratfolk named Zazio, let the PCs know that the League of Merchants are infiltrating the Free Market in an attempt to sway their influence.
The PCs also heard that a witches coven was "cleared out" of Breezeway. They had beneficial relations with the Silver Tree Witchdom in that village in the past.
Cain followed up on his quest to find Etimund Renn, an explorer who has gone missing recently while searching for the Veiled Spire (belonging to someone referred to as the "Apocryphal age'). Zandi Hollowbrook, professor at the Shawsburgh Archives, provided directions and more information in an effort to find Etimund Renn. He also told the halfling that the Soulspine was rumored to be haunted as of late.
The PCs headed out toward the Veiled Spire. Along the way, they ran across two Redcaps while travelling through the Soulspine. Although attacking with surprise, the Redcaps were not much of a challenge for the PCs. Despite a few good strikes with their scythes, both were defeated. The PCs continued north towards their destination.
They were less fortunate when crossing a series of streams, however. They were set upon by a Nymph who had hidden herself in the stream. She summoned an Owlbear before the PCs spotted her, providing her a distraction and a chance to prepare herself for battle. As Mordin, Ryoma, and Panan moved forward to attack the owlbear, the Nymph revealed herself and blinded most of the party. Cain, Melir, and Ryoma were unable to see. After the owlbear was destroyed, Panan moved towards the new threat, but became blinded as well. Mordin was the only one to avoid that fate.
With only Mordin able to see, he did his best to direct attacks and instruct his companions of danger. The Nymph threw up and entanglement, meant to trap those who were already blinded. She also continually called down bolts of lightning trying to attack the only one who could see her. Although blind, Ryoma moved in to attack as well as best he could, followed by Panan as well. Melir and Cain did what they could, but were the most hindered by the effect.
Eventually, the Nymph took too much damage from the group, and was forced to hastily retreat through a dimension door. The PCs went back to Shawsburgh, led by Mordin, the only PC who was not permanently blinded. The PCs will now restore their sight, and set out to find the Veiled Spire again.
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