The Hall of Winter was founded with the idea that all citizens need protection from many dangers. The faction was created by Algorond Winter shortly after the end of the Feral Age when society was fragile and mankind had little control over the farthest reaches of the wilderness. As lands were reclaimed, the newly founded Hall of Winter took it upon itself to protect those citizens when they were vulnerable.
Symbol: A stone fortress with a flag on a green field.
Objectives: To keep the people safe from threats both external and internal. Serve as honorable guards for those who cannot do so themselves. Maintain order and uphold the law of the land.
Region / Reach: The Hall of Winter has agents all over the realm, though they are almost entirely found only within settlements. Although members do occupy larger cities and towns, their real influence and focus is on the numerous smaller settlements farthest from society. They are also present in locations which have loosely enforced laws to hold in check corruption within other towns. The Hall of Winter is large enough to have a presence in all nine city-states in Scandiaca. Their central base of operations is located in Three Rivers.
Leadership: Centralized and strong. There are several ranks within this faction which are clearly defined and a hierarchy of officials maintain an orderly organization.
Guild Master: Lord Marshall Samrang Farseeker (Male, human, Paladin)

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