Tuesday, March 28, 2017

Adventure 14 - The Tomb of Brajiva Avan

7th Month (Harvest) 7th Day - 9th Month (Ancestors) 8th Day

After traveling north to the town of Nix, the PCs enjoyed a well-earned break. During this time, they trained their skills and gained new abilities. In addition, they took advantage of the time they stayed in town to gather new supplies, and craft new items. They decided against traveling the open roads during the month of Storms.

After their rest, they journeyed to the Tomb of Brajiva Avan. They had to search the mountainside a bit before finding a way in. Thuri monk tombs were made to not be re-entered after it was sealed, but this one (over 5,000 years old) was opened accidentally after a mudslide opened a small entrance to the tomb.

Upon entering the tomb, they immediately came across the temple guardians, a pair of necrophidius constructs. These constructs proved to be a minor hindrance to the party, and they destoyed them without much difficulty. From the main entry hall, they went right, towards Spiritbinder Temple.

They passed through a gallery before coming to the waterway crossing. Two boats connected by a pulley system allowed two PCs to cross the waterway at the same time. This method required that they go two-by-two until all had crossed. Along the way, the bumped into the heads of several drowned monks. Beyond the waterway the PCs needed to get past an ochre jelly which had moved into the alcove. It split several times while the party attacked it, but ultimately, it succumbed to the damage they wrought.

When they arrived at Spiritbinder temple, they came across a rather difficult trap. As they walked over the ground, they were attacked by vines. They did minimal damage, but they grappled the PCs. When grappling, the vines emitted a cloud of spores which would infect the PCs with a disease. Unfortunately, Melir found out their special defenses. While he was able to teleport most of the way over the vines, he was still caught. The cloud of spores came after him, but Ryoma was close enough to attack the spores. When he did, the spores exploded. Melir was killed in the blast.

The PCs were able to retrieve the Receptacle of Absolution, and they brought Melir's body back to town for care. After calling in a favor with the Silvertree Witchdom, the magic user was raised and restored to health.

The PCs returned to the tomb to face an undead spider in the Soulbinder temple before getting to the room where the receptacle of virtue was held. When they retrieved it, the former priests arose to defend the magical liquid. The PCs were able to destroy them and return to the main temple chamber to unseal the inner tomb.

After each taking a drink from the receptacle of virtue, Ryoma was blessed with a metamorphosis into an archon. Then, they faced the former Thiru monk, Brajiva Avan himself; animated as a mummy lord.

The battle was intense. After blasting the group with a sandstorm, he retreated back to defend himself against the fighters. Though he caused a lot of damage, both fighters connected with devastating hits which severely crippled the beast. He was brought down, but not before bestowing a curse onto Mordin.

The PCs then looted the tomb, and retrieved items of great value.


Tuesday, March 7, 2017

Languages of Scandiaca

There are numerous languages spoken throughout Scandiaca. The most common human languages are listed below.

Scai
This is considered the "common" language around the continent. In fact, Scai is usually referred to simply as the common tongue. Despite its description as a human language, Scai is spoken by most humanoid species in urban areas.

Eruben
The official language of the Eruben empire, Eruben was widely spoken by many nations during the Halcyon age. Since the Eruben culture touched all corners of the map, its language became the most common tongue of the time. Although no longer an official language, it is the most common of the "dead" languages in Scandiaca.

Prostini
The language of the Prostern people was far reaching before the Eruben language took over the continent. Prostini was spoken by most of the peoples in the southeastern portion of the continent, including the southern and eastern island nations. It is still in use today by many isolated tribes in the south east.

Jagan
The people from central Scandiaca spoke Jagan. It was spoken as far north as Kingsburgh, and all the way south to Elarios as well. It is still a traditional language for many of the people who migrated away from Three Rivers.

Montri
This harsh sounding language originated from the western islands and the extreme southwest corner of Scandiaca. Many of the hills people still use it as their primary language, but there are no large population centers that use it as their everyday language.

Oddra
Perhaps the most complex language that achieved popularity in Scandiaca, Oddra was spoken by numerous northern tribes. It has many dialects, although all of them are generally similar to the base language.

Ridi
The collection of tribes in the northern lands near Aedok and Norvino spoke a common language. It is one of the oldest languages which have not changed since its origins. The Ridi language is still used as an unofficial tongue for the "native" population in the area.

Side Note - Other languages available in game are shown here.

Thursday, March 2, 2017

Adventure 13 - Hiding the Monster

6th Month (Dark Sky) 40th - 7th Month (Harvest) 7th

The PCs heard rumors that the Shalkoy Lodge had burnt to the ground a few days before they arrived. They decided to investigate the building to see what happened. To their surprise, when they arrived, instead of a burned down building, they saw a perfectly intact, unharmed building. When they asked one of the local villagers about the building, the villager described a burned down building where charred timbers and a foul stench permeated the air. It appears as though the building was being hidden by magic, for some reason.

They entered the building through what appeared to be the only entrance. They saw a hallway extending around the outside perimeter of the building, and heard a faint sound of water dripping in the distance. They moved on only to find a door, which lead to another hallway, which also circumvented the outside boundary of the house; this one had what appeared to be a pit trap in the hall. The PCs were able to get around it with little difficulty before coming across another door, and another hallway going around the outside of the house. This one covered in slime, and warm to the touch.

It was at this time that one of the PCs, Cain, was able to discern this building for what it was, an illusion meant to confound those who entered. He saw a doorway which lead further into the building and through the illusion. One by one, the other PCs were able to determine the illusion and found their way into the middle of the building.

When exploring, they found two dead bodies inside; both of them belonging to a faction known as the Overmind (a reclusive, secretive, and isolationist group which they have not encountered yet). Also inside, upstairs, they found a member of the Silver Tree Witchdom, maintaining an illusion. She informed the PCs to not disturb her while she concentrated. However, when the PCs went into the basement, this witch went downstairs as well to prevent them from bothering the other witch who was concentrating on controlling the Flesh Golem which the Overmind had left behind.

She informed the PCs that they discovered that the OVermind was in this village only recently. The Witchdom had moved against them, as they were wary of this faction in town. They took control of the building, eliminated the others, and captured the golem. They were now waiting on more powerful members of the faction to destroy the abomination. However, they feared that the Overmind would get there before their reinforcements arrived.

They offered the PCs achoice: destroy the beast now, or defend the building when the Overmind returned. The PCs elected to defend against the Overmind. They prepared defenses as best they could in the short time they had. Then, the Overmind arrived.

They included a priest, a warrior, a tengu rogue, and a hydro-kineticist. When the battle began, the PCs were immediately hindered by the priest who was able to cast hold person onto Mordin. This allowed the invisible tengu rogue to sneak by and threaten Melir, who is normally protected from the melee of an encounter. The warrior moved in and started trading blows with Pannan and Ryoma while the priest was healing her. Melir caused some damage by casting area effect spells, while both Ryoma and Pannan ganged-up on the warrior. Unfortunately, the kineticist was pummeling Ryoma from a distance with his cold-based energy attacks, and Cain moved up to heal him.

It was a tough few rounds, but the tide turned when Mordin came out of his hold effect. The rogue went down, and then the warrior. When the kineticist dropped, the priest ran for the door, but not before Melir set him on fire. He succumbed to the flames as he ran down the hall.

The Silver Tree Witchdom was able to bring in enough people to deal with the golem after the fight.