2016-09-22
4th Month (Oceans), Day 30 through 5th month (The Beast), Day 12
Finishing out the caravan trip from Nix to Aedok, the PCs help the caravan guards fend off some Hell Hounds. Though they posed a threat, the PCs were able to defeat them and then bring the caravan the rest of the way to the City-State of Aedok.
The PCs needed time to rest, recover, and train (they reached level 3), and in those several weeks, they surveyed the city-state. One of the rumors they heard was of a supposedly haunted former botanical garden house named the House of Bloom (though now the haunting has lended to its nickname, the House of Gloom).
When they arrived, they soon realized that the house was overrun by the wilderness. The gardens which were at one point beautiful and awe-inspiring, had grown wild and enveloped the house. The PCs took it upon themselves to search the grounds.
They split up: the rogue and archaeologist went to the smaller building, which turned out to be the living quarters of the former owners. The samurai, warrior, and spellcaster went into the gallery house, where the gardens were showcased. In the gallery, the PCs ran across several oddities. One wall was covered with bloody hand prints, which appeared and disappeared based on the proximity of the viewer. Another room had a poisonous plant which ejected cold spores at the samurai. The spellcaster was able to destroy it with a fiery attack. The hand prints were never removed.
However, in the living quarters, they found a room which was below freezing and another room filled with rot grubs. After a harrowing fight, the two were able to survive long enough for the others to meet up with them and defeat the rot grubs.
After that, all of them returned to the gallery house in order to search the upstairs. Once there, they encountered a ghost-like child who attacked them. While attacking, he continued to reference his missing sisters and some atrocity which happened to his father. The PCs defeated the ghost and were able to recover a journal from the house.
Tuesday, September 27, 2016
Friday, September 9, 2016
Adventure 05 - The Road to Aedok
2016-09-07
4th Month (Oceans), Days 15 through 20
After emerging from the sewers beneath Nix, the PCs return to the Painted House to rest and recover. The following morning, Kaveed and the others from Hall of Winter arrive to discuss what happened in the sewers. The PCs successfully avoided revealing the identity of the Cult of the Arcane initiate, Ewyn, and did so without arousing suspicion.
They also met with Lock, the member of the Iron Dragons who proposed a joint venture to attack the caravan from Trakias Wolf in retribution for not disclosing their role in a delivery the previous week. The PCs declined to assist, the informed the merchant guild that an attack was probable.
The next day, the PCs headed north toward Aedok with numerous carts supplied by the Trakias Wolf Trade Emporium. On the third night, the caravan leader, Penfort, was abducted by the Iron Dragons. The PCs were enlisted to assist with the search for him. Eventually, the PCs tracked them to a hideout in the woods.
The hideout included a large, hollowed-out tree, and a bridge connecting the tree to the cliff face above a pond (30 feet above the ground). Soon after scouting the area, the PCs tripped an alarm and a battle ensued.
Lock, a formidable alchemist, fought with three other Iron Dragons members. Cain and Pannan used ranged attacks at the alchemist and the Iron Dragons lieutenant who were on the bridge above while Ryoma, Mordin, and Melir came up through the tree tunnel fighting recruits along the way. The recruits were relatively easy to bypass, but Lock and his lieutenant proved to be difficult.
Ryoma, Mordin, and Pannan (who came up to assist in melee) fought along the bridge while Cain continued to use ranged attacks and Melir used his magic to control the actions of his foes. Eventually, only Lock remained and the PCs were able to bring him down before he cut the bridge beneath them.
The PCs found Penfort who was submerged in the pond and they returned him in good health.
Reputation Modifiers
4th Month (Oceans), Days 15 through 20
After emerging from the sewers beneath Nix, the PCs return to the Painted House to rest and recover. The following morning, Kaveed and the others from Hall of Winter arrive to discuss what happened in the sewers. The PCs successfully avoided revealing the identity of the Cult of the Arcane initiate, Ewyn, and did so without arousing suspicion.
They also met with Lock, the member of the Iron Dragons who proposed a joint venture to attack the caravan from Trakias Wolf in retribution for not disclosing their role in a delivery the previous week. The PCs declined to assist, the informed the merchant guild that an attack was probable.
The next day, the PCs headed north toward Aedok with numerous carts supplied by the Trakias Wolf Trade Emporium. On the third night, the caravan leader, Penfort, was abducted by the Iron Dragons. The PCs were enlisted to assist with the search for him. Eventually, the PCs tracked them to a hideout in the woods.
The hideout included a large, hollowed-out tree, and a bridge connecting the tree to the cliff face above a pond (30 feet above the ground). Soon after scouting the area, the PCs tripped an alarm and a battle ensued.
Lock, a formidable alchemist, fought with three other Iron Dragons members. Cain and Pannan used ranged attacks at the alchemist and the Iron Dragons lieutenant who were on the bridge above while Ryoma, Mordin, and Melir came up through the tree tunnel fighting recruits along the way. The recruits were relatively easy to bypass, but Lock and his lieutenant proved to be difficult.
Ryoma, Mordin, and Pannan (who came up to assist in melee) fought along the bridge while Cain continued to use ranged attacks and Melir used his magic to control the actions of his foes. Eventually, only Lock remained and the PCs were able to bring him down before he cut the bridge beneath them.
The PCs found Penfort who was submerged in the pond and they returned him in good health.
Reputation Modifiers
- +1 Reputation with the Cult of the Arcane for dealing with the Mephit issue and not revealing their involvement.
- +1 Reputation with the Hall of Winter for dealing with the Mephit and for successfully bluffing through the conversation on who was to blame.
- +1 Reputation with the Trakias Wolf Trade Emporium for helping to find and rescue Penfort.
- -1 Reputation from the Iron Dragons for not siding with them against the Trakias Wolf Trade Emporium.
- Penfort - Merchant Caravan Leader fo the Trakias Wolf Trade Emporium
- Whitebane woods were torched. I heard it was magical fire that burned the trees and brush from the forest
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